Synthwave Ascend
In an era where games need large updates every time you think about playing them, with large and spralling free-roam worlds, that take days, sometimes months to be fully experienced, we decided to get back to the origins of the 8-bit and 16-bit era of games, where resources where limited and games needed to engage the player for some addictive action.
Think about a mixture of Konami’s “Contra”, Taito’s “Elevator Action” and Capcom’s “MegaMan” series; with the benefits of having Unreal Engine at our service to bring visuals up to the modern era.
It’s a game you’ll play every time you need a quick “gaming fix” and want to destroy some enemy robots and blow up some drones. Just like in the old days!
